• Burning Hands After much experimentation, Logan found the crystal medium facilitated a strong bond between weapon and soul. • Otto's Irresistible Dance A ritual spell can be cast following the normal rules for spellcasting, or the spell can be cast … • Psychic Scream • Shocking Grasp • Darkness ... Powered by Wikidot.com. • Mold Earth • Blight • Hypnotic Pattern • Storm Sphere • Jump • Scorching Ray • Conjure Lesser Demons A comprehensive list of all official Wizard spells for Fifth Edition. • Phantom Steed • Gentle Repose • Blindness/Deafness This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6). By 14th level, you have learned the secret of weaving shadow magic into your illusions to give them a semi-reality. You can use an arcane focus as a spellcasting focus for your wizard spells. • Demiplane If there is only one enemy target-able, the first enemy to come within 60 feet of the targeted creature is then bound to the first targeted creature. • Sleep Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st, Armor: None To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). • Illusory Script 1st-Level Sorcerer/Wizard Spells Lethargy of Tsathoggua: Target doesn't act for 1d4 rounds. Hit Dice: 1d6 per wizard level General Wikidot.com documentation and help section. Filling out the remainder of your spellbook requires you to find new spells to do so, as normal. • Crown of Stars • Charm Person You can change your list of prepared spells when you finish a long rest. • Investiture of Wind • Blink Once per day when you finish a short rest, you can choose expended spell slots to recover. • Project Image • Geas • Web, • Animate Dead Check out how this page has evolved in the past. • Sudden Awakening (UA) You need spend only 1 hour and 10 gp for each level of the copied spell. With an Intelligence of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination, chosen from your spellbook. • Sword Burst Something does not work as expected? • Contingency • Guiding Hand (UA) • Foresight Mist of R’lyeh: Medium creature is invisible for 1 round. • Mirage Arcane • Thunder Step • Meteor Swarm • Booming Blade • Scatter • Conjure Elemental The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it. You can do this on your turn as a bonus action while the spell is ongoing. • Bigby's Hand • Unseen Servant • Magic Missile • Mind Sliver (UA) You use your Intelligence whenever a spell refers to your spellcasting ability. • Disintegrate • Shape Water For this reason, many wizards keep backup spellbooks in a safe place. • Tenser's Floating Disk View wiki source for this page without editing. • Wall of Force • Water Breathing, • Arcane Eye The largest and most comprehensive Wizard101 Wiki for all your Wizard101 needs! • Telekinesis Arcane Eye. You can cast a wizard spell as a ritual if that spell has the ritual tag and you have the spell in your spellbook. An eclectic researcher gains 2 magic talents at every odd level and 1 at every even level. • Mending • Mage Armor • Jim's Glowing Coin As part of the largest Wizard101 Community and Wizard101 Forums online, this is … Soul Bind You target the soul of one or two enemies and bind them to each other. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more. • Teleport • Stoneskin Choose two 3rd-level wizard spells in your spellbook as your signature spells. • Finger of Death • Far Step Weapons: Daggers, darts, slings, quarterstaffs, light crossbows • True Seeing See pages that link to and include this page. • Forcecage Reward for defeating the Crystal Sage in the Grand Archives. • Tidal Wave Graviturgy Expanded Spells; Wizard Level Spells; 1st: Sapping Sting, Magnify Gravity: 3rd: • Prismatic Spray Wikidot.com.wikidot.com Share on. Wikidot.com Terms of Service - what you can, what you should not etc. • Control Winds Consider the miracle Divine Pillars of Light. View/set parent page (used for creating breadcrumbs and structured layout). • Fire Bolt • Thunderwave Click here to toggle editing of individual sections of the page (if possible). • Minor Illusion You could discover a spell recorded on a scroll in an evil wizard's chest, for example, or in a dusty tome in an ancient library. School divination; Level cleric 3, psychic 3 Casting Time 10 minutes Components V, S, M (remants of an object damages by a Radia effect or something left behind from one) Range personal Target you Duration instantaneous This divination allows you to glimpse the possible futures of the Radia gaining a vision of the next rolled Radia effect. Spell Points The sphere wizard gains a small reservoir of energy he can call on to create truly wondrous effects, called a spell pool. • Danse Macabre Sorcerer/Wizard Spells. • Grease The latter spell must be of the same level as the spell slot you expend. Click here to toggle editing of individual sections of the page (if possible). • Stinking Cloud Each of these spells must be of a level for which you have spell slots, as shown on the Wizard table. • Green Flame Blade To apply your Spell Buff, divide the value by 100 and then multiply the … • Circle of Death • Alter Self • Glyph of Warding • Vitriolic Sphere Beginning at 2nd level, you can create pockets of relative safety within the effects of … • Tenser's Transformation • Conjure Barlgura (UA) Preparing a new list of wizard spells requires time spent studying your spellbook and memorizing the incantations and gestures you must make to cast the spell: at least 1 minute per spell level for each spell on your list. Notify administrators if there is objectionable content in this page. • Programmed Illusion Reinforces right weapon with crystal. If you want to discuss contents of this page - this is the easiest way to do it. • Weird • Frostbite • Cone of Cold • Mirror Image • Ray of Sickness Wizards may also choose to train in shield, armor, and weapon use, depending on the specific type of wizard de… Let's say you are using a Talisman with a Spell Buff of 150. • Investiture of Stone • Teleportation Circle The spells must be of a level for which you have spell slots. • Fog Cloud • Drawmij's Instant Summons When you reach 20th level, you gain mastery over two powerful spells and can cast them with little effort. Witching Urn; Aquamarine Dagger; Blue Flame; ... Powered by Wikidot.com. • Alarm • Guards and Wards • Enlarge/Reduce Wizards are designed to train primarily in magical skills and, of course, spells. View wiki source for this page without editing. • Fly • Healing Elixir (UA) • Nondetection As normal, you can't increase an ability score above 20 using this feature. Your spellbook is a unique compilation of spells, with its own decorative flourishes and margin notes. • Etherealness • Infernal Calling Spell Lists. • Color Spray • Investiture of Flame • Maximillian's Earthen Grasp Append content without editing the whole page source. • Mislead • Stone Shape • Summon Greater Demon Effect. • Creation • Chromatic Orb • Legend Lore Whenever you finish a long rest and consult those formulas in your spellbook, you can replace one wizard cantrip you know with another cantrip from the wizard spell list. • Sequester • Ice Storm • Otiluke's Freezing Sphere This pool replenishes once per day after roughly 8 hours of rest. • Fireball • Steel Wind Strike If you want to cast either spell at a higher level, you must expend a spell slot as normal. • Mage Hand • Rary's Telepathic Bond • Spider Climb • Sleet Storm • Wall of Ice, • Conjure Hezrou • Cause Fear • Mass Suggestion • Invisibility • Wall of Fire Equipment, Items & Spells that cause Magic damage. • Pyrotechnics • Fast Friends • Feign Death • Conjure Minor Elementals • See Invisibility • Create Undead • Levitate You learn additional wizard cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Wizard table. Each time you gain a wizard level, you can add two wizard spells of your choice to your spellbook. • Witch Bolt, • Aganazzar's Scorcher • Clone Adds Magic damage to the right-hand weapon for 60 seconds. This pool contains a number of spell points equal to his level + his casting ability modifier (minimum 1). • Confusion • Banishment • Charm Monster At 1st level, you know three cantrips of your choice from the wizard spell list. Wizard Spells for Dungeons and Dragons (D&D) Fifth Edition (5e). • Gate Your choice grants you features at 2nd level and again at 6th, 10th, and 14th level. If you lose your spellbook, you can use the same procedure to transcribe the spells that you have prepared into a new spellbook. • Toll the Dead You can cast those spells at their lowest level without expending a spell slot when you have them prepared. You don't need to have the spell prepared. • Eyebite • Puppet (UA) To cast one of these spells, you must expend a slot of the spell's level or higher. For example, if you're a 4th-level wizard, you can recover up to two levels worth of spell slots. When you cast a wizard spell with a spell slot, you can temporarily replace its damage type with a type that appears in another spell in your spellbook, which magically alters the spell's formula for this casting only. • Sunburst Choose a 1st-level wizard spell and a 2nd-level wizard spell that are in your spellbook. • Soul Cage • Wish, Unless otherwise stated, the content of this page is licensed under. Click here to edit contents of this page. If you want to cast either spell at a higher level, you must expend a spell slot as normal. • Cloud of Daggers • Nystul's Magic Aura • Wall of Sand • Maze • Magic Jar • Melf's Acid Arrow Wikidot.com.wikidot.com Share on. Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion. • Antipathy/Sympathy • Elemental Bane Watch headings for an "edit" link when available. • Mordenkainen's Private Sanctum Blight. School abjuration; Level cleric 3, demon hunter 3, paladin 3, sorcerer/wizard 3 Casting Time 1 standard action Components V, S, M/DF (a 3-ft.-diameter circle of powdered silver) Range touch Area 10-ft.-radius emanation from touched creature Duration 10 min./level Saving Throw Will negates (harmless); Spell Resistance no; see text. You can copy a spell from your own spellbook into another book-for example, if you want to make a backup copy of your spellbook. Spell buff. • Chill Touch • Locate Object See pages that link to and include this page. • Acid Splash • Clairvoyance • Seeming Will/Intelligence 14 Endurance 28 Strength 18 Dexterity 18 Magic 18 Faith 18 Luck 50 Recommended equipment Very very very light armor:MEN:Black leather, Shaman FEMALES: Rogue RINGS: Body Form • Continual Flame • Infestation • Shield Hit Points at 1st Level: 6 + your Constitution modifier • Tasha's Hideous Laughter • Mental Prison Check out how this page has evolved in the past. • Sending General Wikidot.com documentation and help section. • Earthbind • Locate Creature The magical skills which apply to Wizardry are Arcane Symbols, Magic Item Use, Spell Aiming, Harness Power, Elemental Mana Control, and the four Elemental Lores. • Reverse Gravity Magic Talents. • Fire Shield • Friends It has a base value of 250. • Immolation Intelligence is your spellcasting ability for your wizard spells, since you learn your spells through dedicated study and memorization. Chronurgy Expanded Spells; Wizard Level Spells; 1st: Sapping Sting, Gift of Alacrity: 3rd: Fortune's Favor, Wristpocket: 5th: Pulse Wave: 9th: Temporal Shunt: 13th: Tether Essence: 15th: Reality Break: 17th: Time Ravage • Negative Energy Flood Saving Throws: Intelligence, Wisdom • Magic Circle • Earth Tremor • Mordenkainen's Faithful Hound • Feather Fall • Control Flames Increases spell potency. • Skill Empowerment By spending 8 hours in study, you can exchange one or both of the spells you chose for different spells of the same levels. • Dominate Person The Book's Appearance. • Tiny Servant Notify administrators if there is objectionable content in this page. 2nd-Level Sorcerer/Wizard Spells Kiss of Dagon: Biting fish deal water-bound targets 1d6 damage/3 levels per round. Copying a spell into your spellbook involves reproducing the basic form of the spell, then deciphering the unique system of notation used by the wizard who wrote it. • Hold Person • Remove Curse • Disguise Self Wizard Wizards are supreme magic-users, defined and united as a class by the spells they cast. Append content without editing the whole page source. Wizards are supreme magic-users, defined and united as a class by the spells they cast. You start with the following equipment, in addition to the equipment granted by your background: As a student of arcane magic, you have a spellbook containing spells that show the first glimmerings of your true power. • Blade Ward • Catapult This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. Spell Name School Casting Time Range Duration Components; Acid Splash: Conjuration: 1 … • Ray of Enfeeblement • Incite Greed • Skywrite • Mordenkainen's Sword Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more. Charm Monster. Overview. • Polymorph • Life Transference Watch headings for an "edit" link when available. • Incendiary Cloud Change the name (also URL address, possibly the category) of the page. Casting the spell doesn't remove it from your list of prepared spells. Acquisition It might be a plain, functional leather volume that you received as a gift from your master, a finely bound gilt-edged tome you found in an ancient library or even a loose collection of notes scrounged together after you lost your previous spellbook in a mishap. • Knock • Invulnerability • Major Image • Delayed Blast Fireball Conjure Barlgura (UA) Conjure Minor … • Leomund's Secret Chest Equipment, Items & Spells that reduce Magic damage taken. Copying a Spell into the Book. • Haste • Sickening Radiance • Passwall • Gift of Gab • Snare • Prismatic Wall The added damage equals Spell Buff × 0.95. • Conjure Vrock (UA) • Phantasmal Force • Dominate Monster The following spells are added to the wizard spell list for you. • Time Stop • Transmute Rock • Counterspell • Investiture of Ice Banishment. • Dimension Door • Galder's Tower • Sunbeam On your adventures, you might find other spells that you can add to your spellbook. • Flaming Sphere • Jim's Magic Missile • Ice Knife This pool replenishes once per day after roughly 8 hours of rest. • Vampiric Touch You have learned to regain some of your magical energy by studying your spellbook. • Fabricate • Fear At 1st level, you have a spellbook containing six 1st-level wizard spells of your choice. • Wall of Light Creative Commons Attribution-ShareAlike 3.0 License. abjuration artificer bard cleric druid paladin sorcerer third warlock wizard Help | Terms of Service | Privacy | Report a bug | Flag as objectionable Powered by Wikidot.com You prepare the list of wizard spells that are available for you to cast. Further sharpens Magic Weapon via crystallization. • Wall of Water • Gust of Wind • Synaptic Static You must practice the spell until you understand the sounds or gestures required, then transcribe it into your spellbook using your own notation. • Galder's Speedy Courier Unearthed Arcana 63 - Cleric, Druid, Wizard, Unearthed Arcana 72 - Subclasses Revisited, Unearthed Arcana 66 - Fighter, Rogue, Wizard, Creative Commons Attribution-ShareAlike 3.0 License, (a) a component pouch or (b) an arcane focus, (a) a scholar's pack or (b) an explorer's pack. • Shatter Once you have spent this time and money, you can prepare the spell just like your other spells. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher. • Silent Image Can be given to Orbeck to unlock Homing Crystal Soulmass, Crystal Soul Spear and Crystal Magic Weapon. • Suggestion Find out what you can do. At 18th level, you have achieved such mastery over certain spells that you can cast them at will. New Spells Anticipate Radia. Guides, Pets, Spells, Quests, Bosses, Creatures, NPCs, Crafting, Gardening and more! • Telepathy, • Astral Projection • Plane Shift When you do so, you can't do so again until you finish a short or long rest. • Create Homunculus • Identify You regain all expended spell slots when you finish a long rest. • Expeditious Retreat Wizards are supreme magic-users, defined and united as a class by the spells they cast. • Longstrider Sculpt Spells. • False Life As a wizard, you gain the following class features. Acid SplashPHB: Low damage for a cantrip, but it's one of very few cantrips which can affect more than one target. View/set parent page (used for creating breadcrumbs and structured layout). • Rope Trick Find out what you can do. • Sense Emotion (UA) • Crown of Madness At 3rd level, you have scribed a set of arcane formulas in your spellbook that you can use to formulate a cantrip in your mind. • Hallucinatory Terrain The divination school of magic contains spells that enable the caster to learn secrets long forgotten, interpret dreams, predict the future, to find hidden things or foil deceptive spells. • Power Word: Kill • Protection from Energy ... As of 1.03, Magic defense is determined jointly by Intelligence and the character Level, so a higher level character with a given Intelligence will have greater Magic Defense than a lower level character with the same Intelligence. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, brute-force mind control, and much more. For example, if you're a 3rd-level wizard, you have four 1st-1evel and two 2nd-level spell slots. • Comprehend Languages Golden Scroll: Can be given to Orbeck to unlock Twisted Wall of Light, Cast Light, Repair, Hidden Body and Hidden Weapon. • Summon Lesser Demons • Detect Magic • Phantasmal Killer • Lightning Bolt • Warding Wind Replacing the Book. • Shadow Blade Among them are included detect magic and scry. • Leomund's Tiny Hut • Planar Binding • Distort Value • Magic Mouth • Magic Weapon • Maximillian's Earthen Grasp • Melf's Acid Arrow • Mind Spike • Mirror Image • Misty Step • Moonbeam • Nystul's Magic Aura • Pass Without Trace • Phantasmal Force • Prayer of Healing • Protection from Poison • Pyrotechnics • • Dancing Lights The spells that you add to your spellbook as you gain levels reflect the arcane research you conduct on your own, as well as intellectual breakthroughs you have had about the nature of the multiverse. • Dream • Watery Sphere, • Animate Objects • Lightning Lure Magic is a type of damage that the player and enemies are affected by. • Darkvision • Chain Lightning • Bestow Curse • Slow • Enemies Abound • Maddening Darkness • Mordenkainen's Magnificent Mansion Magic Circle against Infernals. View and manage file attachments for this page. • Globe of Invulnerability • Illusory Dragon If you want to discuss contents of this page - this is the easiest way to do it. Tools: None • Thunderclap • Power Word Pain • Flock of Familiars • Prestidigitation • Tongues Spell Buff is a multiplier applied to your spell's base value. When you reach 2nd level, you choose an arcane tradition, shaping your practice of magic through one of the following schools. • Arcane Lock • Feeblemind The Wizard table shows how many spell slots you have to cast your spells of 1st level and higher. In addition, you use your Intelligence modifier when setting the saving throw DC for a wizard spell you cast and when making an attack roll with one. • Ray of Frost 3rd-Level Sorcerer/Wizard Spells • Contact Other Plane To prepare or cast an arcane spell, a theurge must have an Intelligence score equal to at least 10 + the spell level. • Otiluke's Resilient Sphere • Scrying You always have these spells prepared, they don't count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. • Mass Polymorph • Flesh to Stone • True Polymorph • Whirlwind, • Abi-Dalzim's Horrid Wilting • Melf's Minute Meteors A theurge must choose and prepare his spells in advance. • Message • Light • Move Earth • Simulacrum • Magic Weapon • Mighty Fortress • Power Word: Stun • Blur Spell save DC = 8 + your proficiency bonus + your Intelligence modifier, Spell attack modifier = your proficiency bonus + your Intelligence modifier. • Find Familiar View and manage file attachments for this page. When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. For each level of the spell, the process takes 2 hours and costs 50 gp. • Mind Blank • Enervation This pool contains a number of spell points equal to his level + his casting ability modifier (minimum 1). • Flame Arrows You can recover either a 2nd-level spell slot or two 1st-level spell slots. • Dust Devil • Evard's Black Tentacles • Antimagic Field When you find a wizard spell of 1st level or higher, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. You might find other spells during your adventures. • Protection from Evil and Good • Wall of Stone, • Arcane Gate • Snilloc's Snowball Storm You must have an Intelligence score of 13 or higher in order to multiclass in or out of this class. Confusion. • Symbol • Cloudkill • True Strike, • Absorb Elements • Magic Mouth Magical skills and spells are key for wizards who use a runestaff, which requires at least eight total magical skill ranks per level to be an effective form of defense. Change the name (also URL address, possibly the category) of the page. • Hold Monster When you cast an illusion spell of 1st level or higher, you can choose one inanimate, nonmagical object that is part of the illusion and make that object real. • Control Water Sorcerer , Warlock , Wizard A theurge casts divine spells drawn from the cleric spell list and arcane spells drawn from the sorcerer/wizard spell list. • Detect Thoughts ... Graviturgy Magic lets you choose from an expanded list of spells when you learn a wizard spell. • Create Bonfire • Mind Spike Enemy Location Status Resistances Damage Received (%) Watchdog of Firelink: Cemetery of Flame: High resistance: poison and toxic: Standard: 90 Slash: 90 • Control Weather • Poison Spray Unless otherwise stated, the content of this page is licensed under. Something does not work as expected? • Modify Memory If you prepare the 1st-level spell Magic Missile, you can cast it using a 1st-level or a 2nd-level slot. • Shapechange Sorrel's Burst Missile Sorrel Glintwing's Enhanced magic missile spell that explodes in a 10 ft radius on impact. • Erupting Earth Wikidot.com Terms of Service - what you can, what you should not etc. • Gust • Greater Invisibility • Imprisonment • Gaseous Form • Dispel Magic Wikidot.com.wikidot.com Share on. Click here to edit contents of this page. • Misty Step • Dawn • Conjure Shadow Demon (UA)